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The Latest: 24 and 32 bit colour should now workPosted by Pete on 2003-05-28T09:59 I have added support for bit depths other than 16.
16bit color is currently required to run tileFoundry Posted by Pete on 2003-05-28T07:09 Please note that tileFoundry currently requires a 16 bit video mode to run in.
tileFoundry 0.1b released Posted by Pete on 2003-05-27T22:22 Made a bit of progress today.
tileFoundry 0.1a requirements Posted by Pete on 2003-05-26T09:36 Some details have been omitted from the initial freshmeat announcement.
tileFoundry 0.1a released! Posted by Pete on 2003-05-25T23:25 The first alpha release of tileFoundry is now available for download.
More Preparations for initial public release Posted by Pete on 2003-05-24T21:30 Not too much more to do, so my 'end of weekend' target looks realistic currently. Preparations for initial public release Posted by Pete on 2003-05-24T12:24 Code cleanup and documentation has begun for initial public release of the editor. Simple Character setup available Posted by Pete on 22 May Not much action on the coding front, but I have put up a .blend file if you want a starting point for a walk cycle sprite. Check the screenshots, or the downloads. Isometric Tile Editor Posted by Pete on 19 May Support for adding and moving dynamic actors is now present in the Isometric engine. Preliminary GUI work has also been done to manage the actors, though loading/saving actors is not yet implemented. Check the screenshots. Isometric Tile Editor Posted by Pete on 25 April You can see a screenshot of the work on the Isometric Tile Editor in the screenshots section Prototype Game Framework Posted by Pete on 25 April You can see a couple of screenshots of a simple game framework built to get a handle on the issues I will face with the 'full' game in the screenshots section BarFly website created Posted by Pete on 25 April I think I have now got far enough down the track of developing my tools to commit to a genre, project name and style. And so, BarFly is born. The BarFly project is an effort to create a game around various dodgy activities, carried out in nightclubs, pubs and dark alleyways on the steets of a fictional town. The game is currently not playable, but this should change soon, and a demo 'single block' environment is planned to be released sometime soon. |
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